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Thread Statistics | Show CCP posts - 1 post(s) |
Cade Morrigan
Caldari The Terrible Secret
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Posted - 2008.11.26 13:26:00 -
[1]
Edited by: Cade Morrigan on 26/11/2008 13:29:09 I have to side with the op on this. While I think MOST missions are easy peasy, there are some that have left me scratching my head.
1) there is no L2 that a well fitted Caracal shouldn't be able to do marginally well.
2) npc missile ranges are f'ing ridiculous right now. I'm skilled out and set up to fire heavies at 120km with a Caracal, but that is no longer survivable tactic because 10 npcs apparently can do it better.
3) the new grouping of npc salvos (patch notes) intended to reduce the firing rate but increase damage per salvo appears to have only done the latter. If anything, npcs are spewing missiles at a higher rate than prepatch.
I'm not a mission noob by any means. I'm not having significant trouble with missions. But the range and RoF for missile spewing npcs looks to be a bit out of whack now. I suspect the reason all of the high sp arses doing L4s are trolling is because the changes don't bring the npcs up to anythng like a challenge for their CNRs and Nighthawks, but at lower skill levels it is obvious that something is awry.
-= Don't you DARE call her ugly! =-
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Cade Morrigan
Caldari The Terrible Secret
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Posted - 2008.11.26 17:35:00 -
[2]
Would be nice to have a thread about ... oh, changes in the QR npcs, without a bunch of personal **** coming up. How about that part be shut down in favor of action reports.
-= Don't you DARE call her ugly! =-
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Cade Morrigan
Caldari The Terrible Secret
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Posted - 2008.11.27 15:21:00 -
[3]
Originally by: FT Diomedes The simple fact of the matter is that missile spewing rats have always sent missiles screaming in from absurd ranges. It isn't just since QR, it's always been like that. I remember my first fight against Guristas as a noob thinking it really sucked that my Catalyst couldn't close the range on them without getting blasted to hell and gone. The NPCs cheat. Welcome to Eve.
Yes they do, and after a couple years in game I think I have a grasp on that fact. But there also exists the fact that I could out-range npc heavy missiles with my pimped caracal before, but now cannot. Something changed and since the devs messed with npc firing rates / damage, perhaps they could review those changes to ensure things are behaving as they intend. Good point from the author a couple posts up... this should just be petitioned as a bug rather than bounced around the forums which are pretty much a waste of pixels for serious discussion.
-= Don't you DARE call her ugly! =-
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